Primordial Tides

7th-level evocation (Druid,Sorcerer)


  • Casting Time: 1 action
  • Range: Self (60-foot cone)
  • Components: V, S
  • Duration: 3 rounds

You release a blast of chaotic magic that washes out from you in a 60-foot cone. Until the spell ends, ground in the area is difficult terrain, and at the end of each of your turns a wave of elemental energy pulses through the area, targeting each creature in the area with a magical effect. The effect is different each round:

  • Round 1. Targets must make a Constitution saving throw. On a failure, a target takes 7 d6 cold damage and its speed is reduced by 20 feet until the next pulse. On a success, a target takes half damage and its speed is not reduced.
  • Round 2. Targets must make a Strength saving throw. On a failure, a target takes 4d6 lightning damage and 3d6 thunder damage and is knocked prone. On a success, a target takes half damage and isn't knocked prone.
  • Round 3. Targets must make a Dexterity saving throw. On a failure, a target takes 7 d6 fire damage and is lit ablaze. On a success, a target takes half damage and is not lit ablaze.

At Higher Levels.When you cast this spell using a spell slot of 8th level or higher, the fire, cold, and lightning damage dealt all increase by 1d6 for each slot level above 7th.