Pocket Cave

5th-level conjuration (Artificer,Cleric,Druid,Warlock,Wizard)


  • Casting Time: 1 minute
  • Range: Touch
  • Components: V, S, M (a black piece of cloth shaped like an arched doorway)
  • Duration: 8 hours

You conjure an extradimensional cave that has a single entrance on the plane from which the spell was cast. You can only cast this spell on a surface made of rock or some form of earth within range. The entry point looks like a dark cave entrance that is 5 feet wide and 10 feet high. Only those you designate can enter the cave, and all other creatures and objects are barred from passing through. Spells and other magical effects can't extend through the entry portal or be cast through it. The entry portal is shut and made invisible behind you when you enter. You can open it again from your side at will. You can choose the shape of the cave inside. You can form it into a hemispherical dome or a sphere with a radius of up to 30 feet. It takes the form of a dark, wet cavern. This area contains enough oxygen to sustain as many creatures as can fit in the area for the duration of the spell. Edible fungus grows along the walls, and condensation drips down one wall into a pool of fresh, clean water that never seems to run dry. External conditions such as weather do not affect the pleasant atmosphere of the cave, and nothing except the designated creatures can pass through the portal in either direction. Until the spell ends, you can command the interior to become dimly lit or dark. At the end of the spell's duration, all within the pocket cave return to the spot where they entered or else to the nearest open space, if that spot is occupied.