Needlestorm

2nd-level conjuration (Druid,Ranger)


  • Casting Time: 1 action
  • Range: Self (30-foot cone)
  • Components: V, S, M (a pine cone)
  • Duration: Instantaneous

You sprout needles from your hand and spray them at your enemies. Every creature in a 30-foot cone must make a Dexterity saving throw. They take 2d6 piercing damage on a failed save and half as much on a successful one. This damage counts as magical for the purposes of overcoming damage resistance.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 piercing damage for each spell slot above 3rd.