Myrkul's Power

6th-level necromancy (Cleric,Pale Master,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: Self (30-foot cone)
  • Components: V, S
  • Duration: Instantaneous

You hold your hands with fingers spread, drawing forth life force into your outstretched fingertips. Each creature in a 30-foot cone must make a Constitution saving throw. A creature takes 5d6 necrotic damage on a failed save, or half as much damage on a successful one. You regain hit points equal to half of the total damage dealt.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.