Murderous Mist

4th-level conjuration (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, and up to 1 minute

You create a 30-foot radius by 20-foot high cloud of scalding hot steam within range that moves away from you in a straight line at a speed of 10 feet per round. A creature that starts its turn in the cloud takes 2d6 fire damage, and suffers from the blinded condition for the duration of the spell. A successful Dexterity saving throw halves the damage and negates the blinded condition. A blinded creature can attempt a Constitution saving throw at the end of each of its turns, and on a success, the blinded condition ends. In addition, the area within the mists is heavily obscured. Wind does not affect the cloud's direction or speed. However, a moderate wind disperses the cloud in 4 rounds.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the amount of fire damage increases by 1d6 for each slot level above 4th.