Meteor Dash

5th-level evocation (Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: Self
  • Components: S
  • Duration: Instantaneous

You wreathe yourself in fire and launch yourself like a meteor, flying in a direction of your choice. If you would strike a creature, that creature can make a Dexterity saving throw. On a successful save, your trajectory continues past the creature without striking them, but they take 2d6 fire damage from the near miss. On a failed save, you strike that creature.

You continue flying in a straight line until you strike a creature, collide with a solid surface, or fly a distance of 120 feet. Minor barriers, such as simple wooden doors or common fruit carts, are destroyed without interrupting your flight path.

If you strike a creature or a solid surface, the creature or object takes 8d6 fire damage and 4d6 bludgeoning damage, and the creature is knocked prone if it is Large or smaller. Other creatures within 10 feet of the point of impact (besides yourself) must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much fire damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage increases by 1d6 for each slot level above 5th.