Marshal's Triumph

5th-level evocation (Paladin,Ranger,Wizard)


  • Casting Time: 1 reaction, which you take when you reduce a creature to 0 hit points
  • Range: Self
  • Components: V
  • Duration: 1 minute

You renew your fighting spirit when you bring down a foe. You regain hit points equal to 4d10 + your spellcasting ability modifier. If the creature you reduced to 0 hit points to trigger this spell was marked by you (such as with a spell like hunter's mark or marshal's mark, or with another marking effect like the Unwavering Mark feature of the Knight martial archetype), you can also spend one or two Hit Dice, as if you had just finished a long rest. The next time you make a saving throw during the duration, you can roll a d12 and add the number rolled to the saving throw, and then the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d10 for each slot level above 5th.