Marshal's Pursuit

3rd-level transmutation (Paladin,Ranger,Wizard)


  • Casting Time: 1 bonus action
  • Range: 60 feet
  • Components: V
  • Duration: Concentration, up to 1 hour

You focus you mind and body on the relentless pursuit of your foe. Choose a creature you can see within range. Until this spell ends, you gain the following benefits whenever you can see the target: * Your speed increases by 15 feet. * Your movement does not provoke opportunity attacks. * When you hit a creature with an attack roll, you deal an extra 1d6 psychic damage. This damage is increased to 1d12 if the creature is the target of this spell. * When you hit the target of this spell with a weapon attack, you can mark that creature until the end of your next turn. While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, you can concentrate on the spell for up to 8 hours. With a slot that's 7th level or higher, you can concentrate for up to 24 hours.