Maladweomer

3rd-level enchantment (Wizard)


  • Casting Time: 1 action
  • Range: 100 feet
  • Components: V, S, M (a broken mirror)
  • Duration: 1 minute

You cause a creature to lose much of their magical potency. The target must succeed on an Intelligence saving throw, or all spells they cast for the duration have minimum impact with regards to any variable component or effect of the spell, such as the number of damage dice rolled. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for every two slot levels above 3rd.