Major Telekinetic Weapon
2nd-level conjuration (Artificer,Cleric,Paladin,Sorcerer)
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 1 minute
You summon a simple or martial weapon weighing no more than 20 lbs that normally costs no more than 75 gp. It appears in your free hand, ready to be wielded, and lasts for the duration. It is a magical weapon made of your psychic energies. If you let go of the weapon, it disappears, but you can evoke the weapon again as a bonus action. You can use your spellcasting ability instead of Strength or Dexterity for the attack rolls of melee attacks using this weapon. On a hit, it deals force damage equal to 2d6 + your spellcasting ability modifier, instead of the normal damage for a weapon of that type. If the weapon normally has the ammunition property, this version does not have that property, but you must go through the physical motions of loading it normally as part of the spell (thus, a weapon with the loading property retains that property as a telekinetic weapon). Attacking with a weapon that normally has the ammunition property creates temporary magical ammunition that you use normally as part of the attack, but that ammunition ceases to exist after the attack hits or misses and any damage is inflicted. Though it is no more delicate than a common version of that weapon, your telekinetic weapon manifests as a semi-transparent solid the same color as your eyes. This weapon has the simplest possible geometric shape it can have while still functioning as the chosen type of weapon. At the end of the spell's duration, it dissipates harmlessly.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, it gains a magical +1 bonus to attack rolls, and inflicts an additional 1d6 force damage on a hit. When you use a spell slot of 6th level or higher, the magical bonus to attack and damage rolls increases to +2, and the additional force damage increases to 2d6 (for a total of 4d6 + your spellcasting ability modifier).