Magnet Pull

1st-level evocation (Artificer, Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: S
  • Duration: Instantaneous

You create an electrical imbalance to generate a magnetic pull. Choose a metal object that weighs no more than 20 pounds. If the object is not being worn or carried and is not otherwise restrained, it flies toward you where you can either catch it or let it fall at your feet. If the target is fastened to a solid surface or otherwise prevented from moving, it may be possible to pull it free with an ability check using your spellcasting ability, at the DM's discretion.

If the targeted object is being carried, the wielder must make a Dexterity save or have the object pulled from its grasp and fly toward you as described above. If the object is being worn (such as one of the plates of a suit of armor), the wearer must instead make a Strength saving throw or be pulled 15 feet toward you.

Alternatively, you can target a creature that is made largely of metal (such as an iron golem). Such a creature is affected in the same way as a creature wearing a targeted object, as described above.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the weight of the object you can target increases by 20 pounds for each slot level above 1st.