Magmin Grasp

1st-level conjuration (Druid,Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a speck of glass or obsidian)
  • Duration: Concentration, up to 1 minute

You cause a grasping, clawed arm of living molten earth like that of a magmin to erupt from the ground as grasp your enemy. Choose a Medium or smaller creature within range. The target takes 2d6 fire damage, has its speed reduced by half until the end of its next turn, and must make a Dexterity saving throw. If it fails, it takes additional bludgeoning damage equal to the fire damage and becomes restrained. Creatures with resistance or immunity to fire damage have advantage on the saving throw. While restrained by this spell, the target takes 1d6 fire damage at the start of each of its turns. A creature restrained by the grasping claw or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed. When a target begins its turn restrained by this spell, all flammable objects in its space that aren't being worn or carried are ignited.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can choose an additional target for each slot level above 1st.