Lightning Tether

8th-level evocation (Cleric, Druid, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 150 feet
  • Components: V, S, M (strands of glass filigree)
  • Duration: Concentration, up to 10 minutes

You cause tendrils of lightning to spring forth out of the ground, walls, ceilings, or other sturdy surfaces to grasp and hold your enemies. A number of creatures you can see up to twice your spellcasting ability modifier must each succeed on a Dexterity saving throw or be affected by the spell. A creature more than 20 feet from any solid surface is unaffected.

An affected creature is leashed by animated lightning and instantly pulled to its anchoring surface. The creature's speed becomes zero. At the beginning of an affected creature's turn, that creature takes 5d12 lightning damage.

A creature can break free by spending an action and succeeding on a Strength check against your spell save DC. Regardless of whether the check succeeds or fails, the creature takes 5d12 lightning damage as it strains against the tether.

If a tethered creature casts a spell, it must make a Constitution saving throw as though concentrating. On a failed save, the spell is wasted with no effect.