Life Steal

5th-level necromancy (ritual) (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instantaneous

You pull pure life force out of your victim. The target must immediately make a Wisdom saving throw. On a failed save, the target takes 6d6 necrotic damage, or half as much on a success. Whether the target succeeds or fails its saving throw, you are healed by the amount of damage dealt. Alternatively, you can transfer these hit points to an ally that you touch when you cast the spell.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the necrotic damage dealt increases by 1d6 for every slot level above 5th.