Leomund's Trap

2nd-level illusion (Sorcerer,Wizard)


  • Casting Time: 1 minute
  • Range: Touch
  • Components: V, S, M (a piece of iron pyrite)
  • Duration: Instantaneous

This spell is cast on a device, such as a chest or door lock. To a creature trained in thieves' tools, the object appears to be trapped with a complex mechanism that would be difficult to disarm. The main purpose of the spell is to deter would-be thieves. A creature trained in thieves' tools and proficient with the Investigation skill can spend an action to make an Intelligence (Investigation) check with disadvantage against your spellcasting DC. On a successful check, the creature detects the ruse, and can bypass the illusion to deal with the real device. However, if the check is failed, all attempts to somehow doesn't activate.