Leading Strike

Enchantment cantrip (Artificer,Bard,Cleric)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against a creature within range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and your enchanted strike shows an ally of your choice within 5 feet of either you or the target how to hit your foe where it hurts. That ally has advantage on the next attack roll it makes against the target before the start of your next turn. If that attack hits, it inflicts an extra 1d6 radiant damage and the spell ends. This spell's damage increases when you reach higher levels. At 5th level, your melee attack deals an extra 1d6 radiant damage to the target, and the extra radiant damage from an ally's strike increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.