Laeral's Dancing Dweomer

3rd-level illusion (Artificer,Sorcerer,Wizard)


  • Casting Time: 1 reaction, which you take when any creature within range casts a spell, begins its turn, or ends its turn
  • Range: 30 feet
  • Components: V, S, M (a pinch of dust cast into the air)
  • Duration: Concentration, up to 10 minutes

You create a number of false magical auras that blink in and out of the perceptions of any creature that can sense magic, moving from object to object as they do so. Choose a point within range. Within a 30-foot radius centered on that point, any saving throw made against a divination spell is made with advantage, and the true magical (or nonmagical) natures of creatures or objects cannot be detected. The detect magic and identify spells, and other effects that detect or discern magical properties, do not yield any useful information. Spells and magical effects that detect creature types, such as a paladin’s Divine Sense feature or the trigger of a symbol spell, are also ineffective within the area. Each creature or object in the area appears magical one moment, or nonmagical the next, and whenever a target does have a magical aura, it appears to belong to a different school of magic each time it is perceived.

The changing magical auras are only visible to those who can detect magic or employ one of the other effects described above.