Knight's Move

2nd-level conjuration (Artificer,Bard,Cleric,Paladin)


  • Casting Time: 1 bonus action
  • Range: 30 feet
  • Components: V, M (a piece from a chess set)
  • Duration: Instantaneous

Time slows briefly for you or an ally, allowing a quick burst of movement no one else can perceive.

Choose a creature within range of this spell. That creature can use its reaction to teleport up to 30 feet to an unoccupied space. When it arrives, choose a creature within 5 feet of it, which must make a Wisdom saving throw. On a failure, the teleported target gains advantage on its next attack roll against that creature before the end of its next turn.