Jungle's Rapture
5th-level transmutation (Druid,Ranger,Warlock)
- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a bottle carved of obsidian)
- Duration: Permanent
Spitting, you curse a creature, causing its body to become more rigid, and whorls of wood grain to appear on its skin as it begins a slow transformation into a tree. Choose a creature within your range that is not undead or a construct, which must make a Wisdom saving throw . On a failure, you curse the creature with a hardening of the limbs and skin as its flesh slowly turns to wood, inflicting the following effects upon it for the duration:
- Any speed it has becomes 5 feet, unless the speed was lower.
- It has disadvantage on Dexterity checks and Dexterity saving throws.
At the end of each of the target's turns, it must make a Wisdom saving throw. After succeeding on three of these saving throws, the creature defeats the curse, and the spell ends. After failing three of these saving throws, the creature stops making these saves, and it becomes a tree, replacing the previous effects of the curse with the following, which last for the duration:
- Its creature type becomes plant
- It is restrained
- Its size becomes Large unless it was already larger
- Its reach with melee attacks increases to 10 feet
- It has disadvantage on Dexterity checks and Charisma checks
- It cannot speak any language
- It is indistinguishable from a normal tree unless it moves
Every morning at dawn, the creature must make another Wisdom saving throw. Whenever it succeeds, it regains the ability to speak until the next time it fails the saving throw. If it succeeds on two of these saving throws in a row, the spell ends.
A greater restoration spell can also end this spell.