Immolate

2nd-level evocation (Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a tinderbox)
  • Duration: Instantaneous

You point your finger at a Large or smaller creature you can see, and greatly heat the atmosphere surrounding the target, causing to glow briefly before combusting. The creature must make a Dexterity saving throw. On a failed save, the creature takes 3d6 fire damage. On a successful save, the creature takes half damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each slot level above 2nd.