Ice Claw

7th-level evocation (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (white leather glove and a piece of clear rock crystal)
  • Duration: Concentration, up to 1 minute

When you cast this spell, a large reptilian-like claw surrounded by a cold chill appears in an unoccupied spot of your choice within range. On the turn you cast this spell, and on each of your turns for the spell's duration, you can use a bonus action to direct the claw to move up to 30 feet and make one grapple attack against a creature. The claw's bonus for the grapple check is equal to 7 + your spellcasting ability modifier. A grappled creature is also restrained, and takes 2d6 cold damage at the start of each of its turns. The claw can be attacked. It has an AC of 20, and a number of hit points equal to your normal hit point maximum. In addition, the claw makes saving throws using your bonuses, but has immunity to cold damage, and vulnerability to fire.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the claw's grapple bonus and Armor Class both increase by 1, and the amount of cold damage increases by 1d6 for each slot level above 7th.