Ice Beam

1st-level evocation (Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: Self (30-foot line)
  • Components: V, S, M (an oblong bead of blue glass)
  • Duration: Instantaneous

A beam of pale blue light forming a line 30 feet long and 5 feet wide flashes out from your outstretched hand in a direction you choose. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 2d8 cold damage, and until the beginning of your next turn its speed is halved and it can't take reactions. On a successful save, a creature takes half as much damage and does not suffer the other effects.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.