Hovering Snare

3rd-level conjuration (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You choose a 20-foot-by-20-foot sphere within range, creating an invisible web of energy in that area that immediately stops any creature flying or falling into its strands. A creature that flies into the web must make a Dexterity saving throw. On a failed save, the creature's speed drops to 0, and it is grappled by the web. However, it can use an action to make a Dexterity (Acrobatics) check against your spellcasting DC to break free.

Although the web of energy reduces a creature's speed to 0, it isn't restrained, and it doesn't fall to the ground. It is simply held in place in mid-air, and it can act normally.