Hearth Spirit

3rd-level conjuration (Artificer,Bard,Cleric,Druid)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, M (the claw of a predator)
  • Duration: Concentration, up to 1 minute

You summon a comforting spirit of the sacred hearth, which manifests as a pillar of flame that burns enemies but soothes you and your allies.

Choose a space within range. That space is filled with a pillar of sacred fire. The pillar is 10 feet tall and has a 5-foot radius. Any creature in that space must make a Wisdom saving throw. On a failed save, a creature takes 3d6 fire damage, or half as much damage on a success. A creature must also make the saving throw when it enters that space for the first time on its turn or ends its turn there.

Whenever a creature that fails its saving throw takes fire damage from this spell, friendly creatures of your choice within 5 feet of the damaged creature regain hit points equal to half the amount of fire damage dealt.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the fire damage increases by 1d6 for each slot level above 3rd.