Great Worm of the Earth

7th-level conjuration (Cleric,Druid)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S
  • Duration: Instantaneous

A gigantic worm of earth and stone appears under you opponents, crushing them and dragging them underground. Choose a point within range, every creature within 20 feet of that point must make Strength saving throw. They take 6d10 bludgeoning damage on failed save and have as much on a successful one. Creatures that fail the Strength saving throw are drug underground. Characters drug underground are choking, and may repeat the Strength saving throw at the end of their turn to fight their way back to the surface. One on the surface, the characters can breathe, but are prone.