Great Watcher Spirit

1st-level conjuration (Druid, Shaman)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a peacock feather)
  • Duration: 1 round

A great ancestral spirit, wielding the primal life energies of the earth, watches over a creature you choose within range, warning it of danger and helping it to take advantage of opportunities. The creature's next weapon attack that hits before the end of its next turn inflicts an additional 2d6 psychic damage.

In addition, until the end of the creature's next turn, attack rolls against it are made with disadvantage, and it has resistance to necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the psychic damage increases by 1d6 for each slot level above 1st.