Gore Spike

Necromancy cantrip (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You attempt to rip the blood from a foe's body. One creature that you can see within range must succeed on a Constitution saving throw or take 1d1O necrotic damage. The target has disadvantage on any saving throws to maintain concentration caused by this spell.

Creatures without blood are immune to this spell.

At 5th level the spell deals 2d10 necrotic damage. At 11th level it deals 3d10, and at 17th level it deals 4d10.