Glamour Blade

3rd-level illusion (brandish) (Artificer,Bard,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Concentration, up to 1 minute

As part of the action used to cast this spell, you must make a melee attack with a weapon against a creature within range, otherwise the spell fails. On a miss, the spell ends. On a hit, the target suffers the attack's normal effects, and the air shimmers around you as an illusory duplicate of you appears in an unoccupied space of your choice within 5 feet of the target. If no such space exists, the spell fails.

Until the spell ends, the duplicate persists, appearing to be a living, breathing, active version of you. If the target ends its turn more than 60 feet away from the duplicate, or if you end your turn more than 60 feet away from the duplicate, the spell ends. The duplicate mimics your actions to a degree, but no matter where you are, it seeks to remain close to the target.

If the target ends its turn more than 5 feet away from the duplicate, the duplicate moves up to 60 feet to an unoccupied space within 5 feet of the target. If no such space exists, the duplicate moves to the unoccupied space closest to the target. While the duplicate is within 5 feet of the target, you can make melee attacks against the target as if it were within 5 feet of you, just as if you were attacking from the space the duplicate is occupying. If you hit the target with a melee attack roll while it is within 5 feet of the duplicate, the attack inflicts additional psychic damage equal to 1d6 + your spellcasting ability modifier.

While you are within 5 feet of your duplicate, whenever an attack roll is made against you, you can use your reaction to roll a d20. If you roll an 11 or higher on the die, the attack targets the duplicate instead of you.

The duplicate's AC equals your spellcasting DC. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. If the duplicate is destroyed, the spell ends.