Force Hammer

2nd-level evocation (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V S
  • Duration: Instantaneous

You project a ray of shimmering force at a single opponent when you cast this spell, allowing you to bring them down without causing lasting harm. Make a ranged spell attack. On hit, the target takes 5d4 force damage. If this damage reduces a creature to 0 hit points, you can choose to knock the creature unconscious instead of killing it. This choice must be made as damage is assigned if the creature drops to 0 hit points. An unconscious creature is stabilized at 0 hit points, as if by the spare the dying cantrip.

At Higher Levels. The damage increases by 1d4 for each slot level above 2nd.