Flying Step Stance

3rd-level transmutation (Paladin,Ranger,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: S
  • Duration: Concentration, up to 1 hour

You move with preternatural grace, leaping onto or over tall obstacles that impede your foes. Until the spell ends, you gain the following benefits:

  • Your speed increases by 10 feet
  • You have resistance to damage from falling
  • Your jumping distance is tripled
  • You gain a climbing speed equal to your walking speed
  • Your movement is unaffected by difficult terrain or squeezing
  • Spells and other magical effects cannot reduce your speed.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d10 force damage on a hit. Whether you hit or miss, you gain a flying speed equal to your walking speed until the end of that turn.