Fist of Flame
8th-level evocation (Sorcerer,Wizard)
- Casting Time: 1 action
- Range: 150 feet
- Components: V, S
- Duration: Instantaneous
You launch a blast of flame and force at one target you can see within range. Make a ranged spell attack against it. On a hit, the target takes 4d8 + 20 fire damage and 4d8 + 20 force damage. It must also succeed on a Constitution saving throw or become stunned until the start of your next turn, and if you choose so, it must succeed on a Strength saving throw or be pushed 50 feet away from you and knocked prone.
On a miss, the target takes half damage and it isn't stunned, pushed, or knocked prone.
If the target is an object, it automatically fails any saving throws for this spell This spell ignites flammable objects that aren't being worn or carried
At Higher Levels.When you cast this spell using a spell slot of 9th level the fire and force damage dealt both increase by 2d8.
Spell Variants: (not sure if I want them in here or not)
ASTRAL FLARE 8th-level evocation (Sorcerer; Wizard) Changes: The spell deals radiant damage instead of fire damage, it doesn't ignite flammable objects, the distance a target is pushed is reduced to 30 feet, and the force damage dealt is reduced by 5. The spell attack is a beam of starlight.
FULMINATION 8th-level evocation (Sorcerer; Wizard) Changes: The spell deals lightning damage and thunder damage, it doesn't ignite flammable objects, and on a failed Constitution saving throw the target is also deafened for 1 minute. It repeats the saving throw at the end of each of its turns. On a success, the deafened effect ends. The spell attack is a bolt of roaring, thunderous lightning.
GEODE GAUNTLET 8th-level conjuration (Sorcerer; Wizard) Changes: The spell deals nonmagical bludgeoning damage instead of fire damage, it doesn't ignite flammable objects, and it deals maximum damage to objects and structures. The spell attack is a huge fist made from solid rock and crystal which turns to dust when it hits or misses.
LANCING ICICLE 8th-level conjuration (Sorcerer; Wizard) Changes: The spell deals cold damage instead of fire damage and it doesn't ignite flammable objects. The spell attack is a jagged icicle that melts into water when it hits or misses.