Fire Spiders

6th-level conjuration (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a pinch of sulphur)
  • Duration: Concentration, up to 1 minute

A glowing yellow coal spurts from your finger to a point you choose within range, and then bursts into a 10-foot radius swarm of tiny spider-shaped fire elementals.

A creature that starts its turn in the area must make a Dexterity saving throw, taking 4d6 fire damage on a failure or half as much on a success. Each round, you can use a bonus action to move the swarm up to 30 feet. If you do not move the swarm at all during your turn, at the end of your turn it moves up to 15 feet towards the nearest living creature within range.

Any spell of 3rd level or higher that inflicts cold damage ends the spell if it affects an area that includes the swarm. If a spell prevents elementals from entering a certain space (such as a magic circle spell affecting elementals), it also prevents the swarm from entering the space.