Fire of Justice

5th-level necromancy (Cleric,Paladin)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a piece of coal and a drop of holy water consecrated by a priest of a god in the Law or Justice domains)
  • Duration: Instantaneous

You must cast this spell after you have successfully hit a creature and inflicted damage upon it in melee combat, or the spell fails. If the creature is still in range and some of the damage you inflicted remains unhealed, you can cast this spell, and its wounds burst into flames and engulf it; The target must make a Constitution saving throw. On a failed save, it takes 6d10 fire damage, and it catches on fire, shedding bright light in a 30-foot radius and dim light for another 30 feet. At the end of each of its turns, the creature repeats the saving throw. It takes 3d10 fire damage on a failed save, or the spell ends on a successful one.

When dealing damage to an undead creature with this spell, reroll any 1 on a damage die.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the initial fire damage increases by 1d10 for each slot level above 5th.