Far Realm Gaze

Divination cantrip (Cleric,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 round

Until the end of your next turn, you know the location of any aberration within 60 feet of you that is not behind total cover. If you cast this spell again when you have already cast it within the past minute, you must make a Wisdom saving throw against your own spell save DC. On a failed save, you take 2d6 psychic damage.