Eye of the Hurricane

4th-level abjuration (Druid,Ranger)


  • Casting Time: 1 action
  • Range: Self (40-foot radius)
  • Components: V, S
  • Duration: Concentration, up to 1 minute

When you cast this spell, it creates a spherical storm with hurricane force winds that whip violently around you in a 40-foot radius sphere centered on you. However, within a 10-foot radius sphere also centered on you, these winds are relatively calm, merely a strong breeze. Because of the winds, creatures within 40 feet of you cannot make ranged attack rolls, nor can they be the targets of ranged attacks. Certain large projectiles, such as thrown or catapulted boulders, can be used to attack despite the winds, but even attacks with such weapons are made at disadvantage.

Any creature that moves into the area of the violent winds or starts its turn there must make a Strength saving throw. If they fail, they suffer one of the following effects, depending on their size and whether they are flying.

  • Medium and smaller creatures are moved 1d4 x 10 feet in a random direction, knocked prone, and take 1d6 points of bludgeoning damage for every 10 feet this effect moves them.
  • Medium flying creatures are pushed back 1d6 x 10 feet.
  • Large creatures are knocked prone.
  • Large flying creatures are pushed 1d6 x 5 feet.
  • Huge creatures make no progress through the winds.
  • Huge flying creatures are pushed 1d4 x 5 feet.

You can move at half your movement speed while concentrating on the storm, and it moves with you. However, if your movement causes the storm's winds to cross into a space occupied by another creature, the creature must make a Strength saving throw to avoid the spell's effects.