Exploit Opening

1st-level divination (Bard,Ranger,Wizard)


  • Casting Time: 1 reaction, which you take when you miss with an attack roll
  • Range: Self
  • Components: V
  • Duration: 1 round

As the enemy avoids your blow, you gain a flash of insight into its weaknesses, one that you or your allies can exploit. The next attack roll made against this target before the end of your next turn has advantage. If that attack hits, it inflicts an additional 2d8 damage of the same type as the attack.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.