Eruption

5th-level evocation (Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a small pebble and a bit of sulfur)
  • Duration: Concentration, up to 1 minute

You cause a volcanic eruption. Choose a point you can see on the ground within range. The ground within 5 feet of the chosen point becomes difficult terrain. A creature standing on the affected area when you cast this spell must make a Dexterity saving throw, taking 4d6 fire damage on a failed save or half as much damage on a successful one. A creature must also make this saving throw when it ends its turn in the affected area.

Additionally, four fiery globs launch into the air from the eruption site, rising to a height of 20 feet before crashing down at four separate points you can see within 30 feet of the eruption site. A creature within 5 feet of an impact must save against the spell's damage, as above.

For the duration, you can use a bonus action on each of your turns to cause the volcano to launch three more globs of magma.

When the spell ends, the fire and magma disappear, but the difficult terrain of the eruption site remains until cleared.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, increase the damage dealt by each glob of magma by 1d6 for each slot level above 5th.