Enliven Corpse

2nd-level necromancy (Artificer, Cleric, Druid, Ranger, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a dead firefly)
  • Duration: Concentration, up to 1 minute

You force an electric charge into a Small or Medium corpse, forcing it to move according to your will. The corpse is not conscious and does not act on its own—it's more like a puppet than an undead creature.

As part of casting this spell, and as an action on each of your turns thereafter, you can force the subject to move with a speed of 30 feet and make a melee attack with one of its limbs. This attack uses your spell attack bonus. On a hit, it deals 2d8 lightning damage.

The corpse has an AC equal to your spell save DC. It has no hit points, but whenever it takes damage you must make a Constitution saving throw to maintain concentration as though you had taken the damage. The corpse automatically fails all saving throws and ability checks.