Eldritch Weapon

3rd-level enchantment (Artificer,Paladin,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a melee weapon)
  • Duration: Concentration, up to 1 minute

A moment of battlefield success grants you a magical epiphany, allowing you to place a combat enchantment on your weapon. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you draw chronomantic magic energy from the target's place in time to enchant your weapon. For the duration, the speed of the target you hit is reduced by half, you have advantage on melee spell attacks against the target, and you can use the melee weapon you attacked with as a spellcasting focus for any spell you cast. Whether you hit or miss, until the spell ends, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

At Higher Levels. When you use a spell slot of 5th or 6th level to cast this spell, the weapon's magical bonus increases to +2. When you cast it with a spell slot of 7th level or higher, the bonus is +3.