Eldritch Abduction

3rd-level conjuration (Ranger,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V
  • Duration: Instantaneous

You teleport yourself up to 30 feet to an unoccupied space that you can see. You can bring along objects as long as their weight doesn't exceed what you can carry.

If you wish, you can also take one creature with you when you cast this spell, provided that creature is within 5 feet of you, it is Medium or smaller, and it is not carrying gear in excess of its carrying capacity.

When you take a creature with you, each of you is teleported to an unoccupied space of your choice within 30 feet. Your new space and that of the creature you take with you must be within 5 feet of each other. If either of you would arrive in a place already occupied by an object or a creature, the spell fails to teleport either of you.

If the other creature is not willing to be teleported, it must roll a Charisma saving throw. On a success, it is not teleported. A creature has advantage on this saving throw if it can see you, unless you are in combat with it and it has not yet taken a turn.

When you use this spell to teleport another creature, a loud popping sound emanates from that creature's location when you first cast the spell, followed by another loud popping sound that emanates from the creature's new location when it arrives. Both times, the sound is audible out to 100 feet.