Echoes of Cowardice

3rd-level necromancy (Cleric,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute

Using your action, you conjure a sphere of barely perceptible wisps of shadow which amplify doubts and fears. Choose a point within range. Each creature in a 20-foot radius sphere centered on that point must make a Wisdom saving throw. Creatures that fail the saving throw fall prone and become frightened of you until the end of your next turn. A creature must also make the save when it starts its turn within the sphere. A construct or an undead is immune to this effect.

As a bonus action on each of your turns until the spell ends, you can either move the sphere up to 15 feet or push a creature within the sphere's area up to 15 feet away from you.