Drown

2nd-level conjuration (Druid,Ranger,Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a container with teeth and seawater)
  • Duration: Concentration, up to 1 minute

You conjure a swirling globe of magical water around an enemy's head to drown it. Choose one creature in range that you can see. The creature must make a Strength saving throw. On a failed saving throw, the creature cannot speak and has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight or hearing until the spell ends. While the spell continues, it takes 2d8 bludgeoning damage at the start of each of its turns.

At the end of each of its turns, the creature can repeat the saving throw. On a success, the creature breaks free and the spell ends. Creatures that can breathe water or do not have to breathe automatically succeed on the saving throw.

At Higher Levels.When you cast this spell using a spell slot of 3rd level or higher, the damage dealt increases by 1d8 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, the duration increases to be Concentration up to 10 minutes, and the target can only hold its breath for up to 30 seconds before suffocating.