Dreadful Warrior

3rd-level conjuration (Cleric)


  • Casting Time: 1 bonus action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 minute

You call forth the spirit of warrior who shared your zealous faith in life and returns now to harry your foes. The spirit appears in an unoccupied space you choose within range and lasts for the duration or until you cast this spell again. Creatures of your choice within 5 feet of the spirit take a -2 penalty to Armor Class, and you and creatures and friendly to you treat the spirit as an ally for the purposes of traits, spells, and class features (such as a rogue's sneak attack). Creatures hostile to you cannot move through the spirit's space. When a creature leaves a space within 5 feet of the spirit, you can use your reaction to make a melee spell attack against that creature. On a hit, the target takes psychic damage equal to 1d10 + your spellcasting ability modifier. On a miss, the target still takes psychic damage equal to your spellcasting ability modifier. As a bonus action on your turn, you can move the warrior up to 30 feet to any unoccupied space. The spirit shares your race and wears armor of a past age. Clerics of deities who are associated with a particular symbol or weapon (such as the black hand of Bane or the flaming sword of Tempus) usually conjure a dreadful warrior bearing that symbol or weapon.

At Higher Levels. When you cast this spell using a spell slot of 4th level of or higher, the damage increases by 1d10 for every two slot levels above 3rd.