Detho's Delirium

3rd-level enchantment (Warlock)


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a small silver or brass bell)
  • Duration: Concentration, up to 1 minute

You touch a creature that is either drugged, drunken, unconscious, or sleeping, and it must make a Wisdom saving throw. The saving throw is made with disadvantage if the creature is asleep or unconscious. On a failed save, the creature begins to talk randomly. At the start of the creature's turn each round, roll 1d4; on a roll of 1, the creature speaks a password, a word to activate an item, the name of a secret location, the direction toward a hideout, or other similar secret information. The creature can't be asked specific questions. At the end of each of the creature's turns, it can attempt a new Wisdom saving throw. On a successful save, the creature is no longer affected by this spell. If the creature is awakened or cured of its current condition at any time, the spell ends.