Delay Death

3rd-level necromancy (Bard,Cleric,Sorcerer,Warlock,Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a chip from a tombstone or a sliver of wood from a coffin)
  • Duration: 1 round

You choose one creature you can see within range to benefit from this spell. If the affected creature's hit points are reduced to 0, it remains conscious and can act normally until the start of your next turn. However, if the recipient takes damage from a single blow or source equal to its Constitution score while it has 0 hit points, then it immediately falls unconscious and misses it first death saving throw. Likewise, if the spell ends while the recipient's current hit points are 0, then it falls unconscious and misses its first death saving throw. If the creature dies while under the effects of this spell, it can be raised from the dead by normal means.