Deep Freeze

6th-level transmutation (Cleric, Druid, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute

You attempt to turn one creature that you can see within range into solid ice. The creature must make a Constitution saving throw. On a failed save, it is restrained as its body begins to harden, and it gains vulnerability to fire damage. On a successful save, the creature isn’t affected. A creature that is immune to cold damage is unaffected by this spell.

A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to ice and subjected to the petrified condition (except for its continued vulnerability to fire damage) for the duration. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind. If the affected creature takes fire damage, it has advantage on its next saving throw.

If the creature is physically broken while frozen, it suffers from similar deformities if it reverts to its original state.

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to ice until the effect is removed.