Death Spell

6th-level necromancy (Sorcerer,Wizard)


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a string of finger bones)
  • Duration: Instantaneous

Designate a 20-foot radius circle within range. Ghostly, skeletal hands reach out of the ground, clawing at everyone within the circle. Choose one creature in the spell area, which must then make a Constitution saving throw. If it succeeds, the spell ends. If it fails, it takes necrotic damage, as per the following instructions. Roll 10d10. If the total is less than the creature's current hit points, it takes the total result as necrotic damage and the spell ends. If the total roll exceeds the creature's current hit points, it takes damage equal to its current hit points and dies, and the remaining damage moves on to another creature of your choice, which must also make a Constitution saving throw, as above. Continue repeating this process until the damage is exhausted, or someone successfully saves and ends the spell. This spell does not affect the undead.