Deafening Boom

3rd-level evocation (Bard, Cleric, Sorcerer, Wizard)


  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a metal cymbal)
  • Duration: Instantaneous

You evoke a thunderous noise, loud enough for creatures to hear from miles away. Every creature in a 20-foot sphere centered on a point you can see must make a Constitution saving throw. On a failed save, a creature is deafened until it succeeds on a Constitution saving throw made whenever it ends a turn. On a successful save, a creature is deafened until the end of its next turn. If a creature that failed the saving throw was within 10 feet of the sphere’s origin, then it also takes 2d6 thunder damage.

Every creature within an additional 20 feet must make a Constitution saving throw. On a failed save, a creature is deafened until the end of its next turn.