Dancing Chains
3rd-level transmutation (Artificer,Sorcerer,Warlock,Wizard)
- Casting Time: 1 action
- Range: Self (15-foot radius)
- Components: V, S, M (a link of chain from a kyton)
- Duration: Concentration, up to 1 minute
The link of chain in your hand stretches and grows barbed spikes to attack a target within range. Make a melee spell attack. If you hit the target takes 3d6 plus your spellcasting ability modifier piercing damage. If you successfully hit your target, you can use your bonus action to release the chain which wraps around your opponent. You target must make a Strength saving throw. On a failure, it is grappled by the chain. A grappled target can use its action make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC to escape. If the grappled character escapes, the spell ends. If you do not release the chain, then you can use your action on your next turn to attack another target.