Dance of Ruin

2nd-level necromancy (Sorcerer,Warlock,Wizard)


  • Casting Time: 1 round
  • Range: Self (20 foot radius)
  • Components: V, S
  • Duration: Instantaneous

You dance and cavort wildly, throwing off waves of chaotic lightning before energy explodes out of you. After a full round of dancing every creature within range must make a Dexterity saving throw. They take 3d12 necrotic damage on a failed saving throw, and half as much on a successful one.