Dance of Ruin
2nd-level necromancy (Sorcerer,Warlock,Wizard)
- Casting Time: 1 round
- Range: Self (20 foot radius)
- Components: V, S
- Duration: Instantaneous
You dance and cavort wildly, throwing off waves of chaotic lightning before energy explodes out of you. After a full round of dancing every creature within range must make a Dexterity saving throw. They take 3d12 necrotic damage on a failed saving throw, and half as much on a successful one.